Party Games

The loud, fast end of game night. Drawing games, miming games, opinion games, kazoo games. Everyone plays at once, nobody has to learn rules for ten minutes, and rounds finish in time for someone to grab another drink.

31 Products

Games for Five or More Where Nobody Wants to Wait

The thing that breaks a big-group game night is waiting. With six people and a turn-based card game, you spend most of the evening watching other people play. Party games solve that by getting everyone involved at the same time - drawing, guessing, shouting, voting, kazoo-ing.

Avocado Smash is a high-speed snap variant. Who Am I? puts a character on your forehead and you ask yes/no questions until you figure out who you are. Tying the Knot is a guess-the-newlywed's-answer game that runs on knowing your friends slightly too well. Each one runs 15-20 minutes per round, which means you can play three or four different games in an evening rather than committing to one long session.

Drawing Games for People Who Can't Draw

Drawsome People and Draw It, See It, Say It are built around the joke that bad drawings are the funniest drawings. You don't need artistic skill - stick figures, scribbles, and questionable symbols are the point. A die decides what the challenge is (drawing, miming, describing) and how hard you want to make it for yourself.

For Disney-themed drawing nights, Disney Drawsome is the same format with Disney prompts - drawing Genie's lamp, doodling Maleficent, attempting Buzz Lightyear in fifteen seconds.

Music and Kazoo Games for Mixed Generations

Kazoo That Tune is the standout for groups that span generations. Everyone gets a kazoo, you hum a song through it, the rest of the room tries to guess. The songs cover everything from 70s hits to recent radio, so a grandparent and a teenager can both score points.

It's also the only game in the catalogue where you'll end the night with sore cheeks from laughing and a slight headache from kazoo. Worth it.

Drinking Games for Adult Nights

Ring of Fire (also known as Kings) is the classic drinking card game in a slightly tidier format - cards in a ring around a central cup, each card triggers a rule. Decent fallback when the group has wound down enough that nobody wants to learn anything new.

When You'd Pick Something Else Instead

Party games need at least four players to work, and really come alive at six or more. With two or three people, most of them fall flat - drawing games stop being funny when there's only one guesser. For smaller groups, the wider Family Game Nights catalogue has card games and head-to-head titles built for two to four.

Party games also don't travel well. The boxes are bigger, the components are more, and the games depend on having a noisy environment that hotels and aeroplanes don't provide. For portable formats, Travel-Friendly Games has the compact card-tin selection. For the safest cross-generational picks that work for mixed-age family afternoons, Top Games! groups the strongest titles.

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